Small Town: Sdïyd-ärt Rudnoplu

Sdïyd-ärt Rudnoplu

Sdïyd-ärt Rudnoplu
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceTrävstengh Region
RegionSkre̜v Zrabbi̽ Grasslands
Founded1529
Community LeaderHigh Chief Trryhn vyim Rolɑrtɑrusg
Area3 km2 (1 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation4114 m (13497 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population830
Population Density276 people per km2 (830 people per mi2)
Town AuraEnchantment
Naming
Native nameSdïyd-ärt Rudnoplu
Pronunciation/sdɪjd/ /ɑrt/
Direct Translation[automatic] [credit (of money)]
Translation[Not Yet Translated]

Sdïyd-ärt Rudnoplu (/sdɪjd/ /ɑrt/ [automatic] [credit (of money)]) is a temperate Small Town located in the Trävstengh Region of the Confederation of Goblin Tribes.

The name Sdïyd-ärt Rudnoplu is derived from the Gnollish language, as Sdïyd-ärt Rudnoplu was founded by Valentine vyim Tæ̝Lfilf, who was culturaly Gnollish.

Climate

Sdïyd-ärt Rudnoplu has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 7°C (44°F) and its average temperature during the winter being a cool 12°C (53°F). Sdïyd-ärt Rudnoplu receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sdïyd-ärt Rudnoplu covers an area of nearly 3 km2 (1 mi2), and an average elevation of 4114 m (13497 ft) above sea level.

Overview

Sdïyd-ärt Rudnoplu was founded durring the early 16th century in spring of the year 1529, by Valentine vyim Tæ̝Lfilf. The establishment of Sdïyd-ärt Rudnoplu was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sdïyd-ärt Rudnoplu's construction back out of the project. Valentine vyim Tæ̝Lfilf pushed on reguardles, and Sdïyd-ärt Rudnoplu was finished, but starts off as a terible place to live.

Sdïyd-ärt Rudnoplu was built using the conventions of Gnollish durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Sdïyd-ärt Rudnoplu is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Sdïyd-ärt Rudnoplu is buildings are arranged within a network of premissive flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A quick look in any direction shows Sdïyd-ärt Rudnoplu is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Sdïyd-ärt Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdïyd-ärt Rudnoplu.

Sdïyd-ärt Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdïyd-ärt Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdïyd-ärt Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdïyd-ärt Rudnoplu's public wards, blessings, and other arcane systems.

Sdïyd-ärt Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sdïyd-ärt Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Two or more groups of citizens within Sdïyd-ärt Rudnoplu hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Sdïyd-ärt Rudnoplu's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, autumn is short in Sdïyd-ärt Rudnoplu.

The Spider, Scarlet (Tiny) near Sdïyd-ärt Rudnoplu are known to be quite timid.

Sdïyd-ärt Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3353 m2
    • Cattle and Similar Creatures: 207
    • Poultry: 2490
    • Swine: 166
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 83

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 1
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 3
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

222 of Sdïyd-ärt Rudnoplu's population work within a Foundational Occupation.

550 of Sdïyd-ärt Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 58 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Sdïyd-ärt Rudnoplu is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a gorget of Augury, an a gorget imbued with great amounts of Augury energies was created in Sdïyd-ärt Rudnoplu by in time immemorial, reportedly some time during the early 2nd century.

History